Saw a post on here, but I wanted to make my own post on it.
Previous Bethesda games had NPCs have lives. They would go home at the end of the day. It just kind of breaks Immersion for me and other people who are a fan of Bethesda games. Hell Starfield is the main reason I got an Xbox Series S. Bethesda took a step backwards imo. It made the games feel more alive when the NPCs had lives. Honestly not much in Starfield dis’s appointed me, this does. Without the lives of NPCs it makes the worlds that are habitable feel Immersion breaking.
Previous Bethesda games had NPCs have lives. They would go home at the end of the day. It just kind of breaks Immersion for me and other people who are a fan of Bethesda games. Hell Starfield is the main reason I got an Xbox Series S. Bethesda took a step backwards imo. It made the games feel more alive when the NPCs had lives. Honestly not much in Starfield dis’s appointed me, this does. Without the lives of NPCs it makes the worlds that are habitable feel Immersion breaking.